America is crazy about gambling. Once you had to gamble illegally with a bookie, or go to Atlantic City or Las Vegas; now 45 states – plus the District of Columbia, Puerto Rico, and the U.S. Virgin Islands – have state lotteries. Since the Supreme Court struck down PASPA, the federal ban on sports betting, 38 states – plus the D.C. and Puerto Rico – offer legal sports betting. I didn’t think we could get any crazier, until I saw last week that arcade chain Dave & Busters was going to allow betting on some of its games.
Honestly, healthcare
may be the only industry upon which you can’t bet, and I’m beginning to think
that’s too bad.
It may come to this. Credit: Bin Image Creator
Dave &
Busters are working with Lucra Sports, a
“white-label gamification” technology company. “We’re thrilled to work with
Lucra to bring this exciting new gaming platform to our customers,” said Simon
Murray, SVP of Entertainment and Attractions at Dave and Buster’s. “This new
partnership gives our loyalty members real-time, unrivaled gaming experiences,
and reinforces our commitment to continuing to elevate our customer experience
through innovative, cutting-edge technology.”
“Friendly
competition really is a big fuel for our economy, whether
you’re playing golf on Sunday with your buddies, or you’re going to play
pickleball or video games or even cornhole at a tailgate. There’s so many ways
that you can compete with friends and family, and I think gamifying that and
digitizing all this offline stuff that’s happening is a massive opportunity,”
Lucra CEO Dylan Robbins told
CNN.
Credit: Brodie Brazil |
This falls
into a category I had never heard of: “social betting.” With social betting,
there is no third party setting the odds, and more head-to-head competition
with people you know. You’re not betting against the house; you’re challenging
your friends. It is estimated by gaming research firm Eilers & Krejcik to be a $6b market,
and its proponents argue that it is not subject to licenses & regulations
that other gambling does.
Not everyone agrees. Marc Edelman, a law professor and the director of sports ethics at Baruch College in New York, told NYT:
If two people are competing against one another in Skee-Ball, presuming that there is nothing unusual done in the Skee-Ball game and physical skill is actually going to determine the winner, there is no problem. If I am taking a bet on whether someone else will win a Skee-Ball game, or whether someone else will achieve a particular score in Skee-Ball, if I myself am not engaged in a physical competition, that very likely would be seen as gambling.
Brett
Abarbanel, executive director of the University of Nevada, Las Vegas,
International Gaming Institute, went further, telling
CNBC: “regardless of the legal classification of the activity as ‘not
gambling’ vs. ‘gambling,’ this is an activity in which participants are
risking something of value on an outcome that is uncertain. Therefore, there
should be consumer protection measures in place for players, particularly when
the target audience is skewed toward younger participants.”
Both
Illinois and Ohio gambling authorities have already expressed concerns; Illinois
State Rep. Daniel Didech, chairman of the Illinois House Gaming Committee,, told
CNBC: “It is inappropriate for family-friendly arcades to facilitate
unregulated gambling on their premises. These businesses simply do not have the
ability to oversee gambling activity in a safe and responsible manner.”
There are also
numerous “social sportsbooks,” including Flitt,
PrizePicks, and Underdog Fantasy, that are blurring the
line between online sports gambling and social betting, between fantasy leagues
and plain old gambling. And they do it with users as young as 13 and with little
or no state oversight. Keith Whyte, executive
director of the National Council on Problem Gambling, told
The Washington Post: “What a lot of these social gaming — social
casinos, social sportsbooks — have found is that the regulators ... either
don’t feel like they have the jurisdiction or the time or energy to go after
every single app that springs up.”
So why
shouldn’t they bet on health care?
Let’s face
it: we all already bet on health care. We bet that the doctor we pick is well
trained, competent, and of the highest ethical standards. We bet that the
hospital we go to won’t kill us or make us worse. We bet that the prescriptions
we take do far more good for us than they harm us. We bet on all these things,
spending trillions of dollars, even though we know the odds are against us: in aggregate,
Americans are getting
sicker and dying
younger. That’s those other people,
we tell ourselves; my doctor/hospital is the “best.”
What makes
healthcare different from other areas that one might bet on is the paucity of
data. I always remember a colleague told me years ago: “I can know more about the
performance of every MLB player than I can about any physician.” And that was
before legal sports betting.
If we were
to bet on health care – either our own (social betting) or others’ (online gambling)
– there’d be more data. We’d insist on it. We’d analyze it. We’d use it. It’d
get better and more detailed over time. And, I daresay, healthcare would become
better for it.
Personally,
I don’t like to gamble. I don’t buy lottery tickets. I don’t go to casinos. I
don’t even bet on the Super Bowl or March Madness. So I’m tired of gambling so
much on healthcare without knowing more about the risks/rewards, without the
data I need and should have. If betting is the only way to ensure the data,
then I say: let's roll the dice.
Maybe Lucra
could develop a gamification platform for us to bet with our doctors and
hospitals.
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