Chances are someone in your family is a gamer. Maybe you are a gamer yourself. After all, somewhere between two-thirds and three-fourths of Americans play video games, and if you just looked at young men, it’d be closer to 100%. Grumpy older people don’t get it, complaining that gaming is just a waste of time, but gamers believe it helps with their problem solving (although at a cost of sleep).

Does this qualify you to be an air traffic controller? Maybe. Credit: Microsoft Designer
Well, the
good news is that if you are, indeed, a gamer, the Federal Aviation Authority
(F.A.A.) is looking for you.
Last
Friday Transportation Secretary Sean P. Duffy announced
the F.A.A.’s campaign to attract “the next generation of air traffic
controllers,” It is looking for people “who possess useful skills that are
transferable to a career in air traffic control, including:
- Demonstrated high cognitive functions
- Multitasking
- Spatial awareness
- Strategy and problem-solving”
By all
that, they mean gamers. The announcement goes on to add: “…this effort is
focused on reaching talented young people pursuing alternative career paths,
many of whom are active in gaming. Feedback from controller exit interviews
reinforces this, with several controllers pointing to gaming as an influence on
their ability to think quickly, stay focused, and manage complexity.”
There’s a slick
YouTube ad too.
Surprisingly,
the National Air Traffic Controllers Association supports the effort, with its
president Nick Daniels telling
BBC:: “Our union welcomes innovative approaches to expanding the
candidate pool, including outreach to individuals with high-level aptitude
skills such as gamers, so long as all pathways maintain the rigorous standards
required of this safety-critical profession."
To be
fair, both the F.A.A. and the NATCA probably would welcome anything that might drive
people to apply. The F.A.A. only has about 75% of the target number of
controllers, leaving it several thousand short. Individual airports may be staffed
even lower, as might certain times of day. It’s not a new problem and it is not
a problem that is going to be quickly fixed; it is not as though today you can
play a video game and tomorrow you can be an air traffic controller. There is definitely
a learning curve.
Nor does
it help that air traffic controllers rely on technology is that likely to be
older than they are. The F.A.A. is trying, for example, to replace
its outdated radar system, but NBC reports: “The FAA has been spending
most of its $3 billion equipment budget just maintaining the fragile old system
that still relies on floppy discs in places. Some of the equipment is old and
isn't manufactured anymore, so the FAA sometimes has to search for spare parts
on eBay.”
The National
Transportation Safety Board (NTSB) Chair Jennifer Homendy complained:
“This is 2026. The secretary talks about upgrading our air traffic control
system. We have an old air traffic control system. This is why he talks about
that. We need to upgrade.”
I was
surprised to learn that gaming might not just be an asset to become an air
traffic controller, but also an asset for air traffic controllers. Josh
Jennings, a supervisor at the F.A.A.’s air traffic command center in Virginia,
told Ms. Demirjian that gaming is both a way for controllers to stay sharp, and
as a form of “social currency” among them. “I would say it’s probably tenfold
on how fast this new generation is able to pick up on our physical tech, our
radar scopes,” he said. Controllers apparently often play video games on their
breaks.
In similar
approaches to look for unconventional backgrounds, the Marines are
looking at dirt bikers to become drone pilots, while Russia is looking
at university students for its drone pilots.
I can see
the argument for recruiting gamers to be air traffic controllers. Both are used
to obsessively monitoring multiple screens with lots of activity, requiring
quick reactions, and with lives on the line. The difference, of course, is that
for air traffic controllers, those virtual images represent real things, and
the lives that may be lost are real people’s lives.
Still,
given a choice between a controller who was a gamer versus some middle-aged
college grad who is used to looking at spreadsheets, give me the gamer every
time.
I think
about all this, oddly enough, in regards to health care. Some of you may also
be fans of “The
Pitt.” One of my favorite characters is head nurse Dana Evans, and I
sometimes wonder if she would ever get tired enough of covering for
ineffective/incompetent doctors that she might opt to become one. You can’t tell me that she isn’t smart enough
and you probably couldn’t convince me she didn’t have enough medical knowledge,
but in our system if she wanted to make such a change, it would mean sending
her to medical school, then internship and residency – years of her life and
hundreds of thousands of dollars of debt.
Who,
exactly, would that help?
![]() |
| You know she'd be a good doctor |
For many decades
a college degree was seen as the ticket to middle-class (or more) success, but we’re
seeing that’s less true now. We’re living in a digital world, and people are
gaining skills and knowledge from that world that we’re not fully recognizing.
So kudos
to the F.A.A. for recognizing how gamers might be good candidates, and I can
only hope the subsequent training program isn’t so tradition-bound that it
scares them off. And I’m waiting to see how healthcare and other industries might
learn from -- not just copy -- its approach.
P.s. If
you are wondering, “1337” is gamer slang for “leet,” which is itself slang for
:elite,” as in gaming prowess.


















